In-game operator alerts
How in-game alerts work, which alert types support in-game delivery, and what permission level is required to receive them.
Updated 7 June 2026
In-game alerts send a chat message to online operators when an alert fires. If you're in the game when something goes wrong, you'll know immediately rather than having to check email or a webhook notification.
What they look like
The in-game message appears in chat as a formatted notification with the alert type and key metric. A TPS drop alert would show the current TPS and name the world with the highest entity count. The message uses the standard Minecraft chat format and appears alongside normal server messages.
Which alerts support in-game delivery
In-game delivery works for any alert type where the server is running at the time the alert fires:
- TPS drop
- Memory pressure
- Entity spike
- Plugin correlation
- Death spike
- Player count peak
The offline alert and weekly retention digest cannot be delivered in-game. The offline alert fires because the server is unreachable, and the retention digest is sent at a scheduled time regardless of server state.
Requirements
In-game alerts require the clan.me plugin to be installed and paired. The plugin handles delivery of the message to online players. Alerts are sent to all players currently online with operator level 4.
You can restrict which alert types send in-game messages from the Alerts settings in your dashboard. For most servers, limiting in-game delivery to TPS drop and memory pressure is enough, as these are the alerts you'd want to act on immediately while in-game.
